Locke & Key: Master Edition, Volume Two by Joe Hill – Gabriel Rodriguez – Comic Book Review

Overflowing Imagination and Gothic Horror

If, like the author of these lines, you’ve never been a big comic book fan, Joe Hill & Gabriel Rodriguez’s volume is the best way to change your attitude. Don’t worry, there’s no superhero nonsense here; despite the everyday protagonists, the main feature of the illustrated pages of Locke & Key is the overflowing imagination – where teenagers’ struggles to fit in and their romantic troubles are elegantly accompanied by thriller, gothic horror, and surrealism.

Although at the beginning you might feel like you’ve signed up for a teenage story (after all, the main characters are teenagers), and the scheming villain who almost laid all his cards on the table in the previous part isn’t nearly as frightening, you’ll soon be shaken out of your complacency by the captivating “shadow” section. Yes, Zack Wells still has plenty of tricks up his sleeve.

Locke & Key is an Exceptional Experience

Locke & Key: Master Edition, Volume Two by Joe Hill - Gabriel Rodriguez grapic novel cover

And although there are repetitions in the second part of Locke & Key (if someone comes up with some information, you can bet it’ll be dealt with soon), thus reducing the excitement factor a bit, the absurd ideas, the variety of the Locke family’s keys, and the astonishing twists guarantee an above-average experience.

Especially if the illustration switches to “Tintin” style for a few pages. Okay, maybe not. Besides making you wonder what the point of that is, it probably doesn’t have much point. Unlike the comic book cover within the comic, which doesn’t hesitate to punish with a brutal spoiler!

Brutally Exciting – Joe Hill Shocks You by the End

Did I say something about the excitement factor? Oh yes, the second part of Locke & Key becomes much more thrilling by the end. Can you imagine that? Getting excited over a comic book? Absolutely, when the investigation kicks in, the pieces start to come together, and our heroes race against time – with a cunning bastard as their opponent. And it ends with a nice little cliffhanger in your face. But one that really makes you think: there is no justice in this world.

Rating: 8.1/10

Locke & Key: Master Edition, Volume Two by Joe Hill – Gabriel Rodriguez
312 pages, Hardcover
Published in 2016 by IDW Publishing

(Master Edition, Volume Two collects Locke & Key: Crown of Shadows (#1-6), Locke & Key: Keys to the Kingdom (#1-6))

Review of the previous volume:
Locke & Key: Master Edition, Volume One

Saga: Volume Three by Brian K. Vaughan – Fiona Staples – Comic Book Review

Saga: Volume Three by Brian K. Vaughan - Fiona Staples - Comic Book Cover

The Pace of Saga Slows Down

Our favorite, scandalous space opera, Saga, continues its journey. However, by the third installment, the pace seems to have slowed down a bit. Of course, the never-ending war taking place in a galaxy populated with surreal and bizarre creatures and locations provides a solid foundation that can handle some deceleration.

Still, while most of the events previously felt life-changing for our heroes, now there are episodes that seem more like filler, such as the bickering between mother-in-law and daughter-in-law, or various characters’ hallucinations. The only positive aspect of these is the appearance of the series’ (so far) best character, The Stalk, whom the authors clearly can’t let go of. You might rightfully ask, why the hell did those damn fools kill her off in the first place?

The Impact is Gone, but It’s Still Highly Entertaining

In the third part of Saga, the introduction of new characters feels the most unnecessary. The two pesky tabloid journalists won’t uncover anything you haven’t known for a long time. Except perhaps that Alana is an even bigger bitch than you thought.

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The Last Wish by Andrzej Sapkowski – Book Review

The Last Wish by Andrzej Sapkowski – Book Cover

The Monster Hunter Steps Out of Fairy Tales

Geralt of Rivia, the professional monster hunter (or Witcher) created by the now world-famous Polish author Andrzej Sapkowski, made his debut in a collection of short stories in 1993. The Last Wish is set in a fantasy world reminiscent of early medieval Eastern Europe, populated with dwarves, elves, and dragons, and enriched with creatures from Slavic and Germanic folklore—from strigas and succubi to a twisted version of Snow White.

It quickly becomes apparent that the strength and weakness of Sapkowski’s book are one and the same. While it may be somewhat different from a typical Anglo-Saxon fantasy, you might find yourself questioning the seriousness of it all when a monster conjures a feast from thin air or a girl transforms into a giant bat only to turn back into a clothed girl. And then there’s the genie and the three wishes, of course.

After all, fairy tales lose their credibility past a certain age.

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The Poppy War by R. F. Kuang – Book – Review

The Poppy War by R. F. Kuang - Book - Cover

China a few thousand years ahead in the future? In a military academy-style fantasy? Sort of. Mythical emperors, superhuman warlords, shamanism? Yes, in the second half of The Poppy War. In the first half, you’re at school. The characters are teenagers, so it’s young adult fantasy, but fortunately, it SEEMS to be of the better kind.

Rivalries, a jerk of a teacher, and rotten classmates, all checked, but nothing’s overdone. The focus is on training: martial arts, tactics, strategy, and the like. Love and sex at ZERO level. It’s not that R. F. Kuang is prudish, but both are completely absent, as if nobody had ever heard of them. The strongest emotion between characters is lukewarm friendship. So, those of romantic disposition will struggle with a strong sense of lack.

Some very cautious criticism of the system can also be observed from R. F. Kuang regarding present-day China: if you strive for excessive uniformity in everything, you give up a lot of useful things. In the case of The Poppy War, this useful thing is shamanism.

In the second half of the book, the tiny Mugen Federation (exerting strong Japanese influence) attacks the mighty Nikan (China) for the third time within a few decades. And R. F. Kuang’s story collapses in on itself. Numerous mythical creatures emerge, a bunch of shamans, lots of hysteria and sensitivity break out, and Kuang, who previously constantly alluded to every strategist’s grandfather, Sun Tzu, is unable to describe a military maneuver without it being childishly simple.

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City of Brass by S.A. Chakraborty – Book Review

City of Brass by S.A. Chakraborty - Book cover

Cairo. The late 18th century. Nahri, a young girl who makes a living by swindling people and using her healing abilities, is struggling to make ends meet despite this combination. She doesn’t even believe in magic. Then, by accident, she summons a djinn! Of course, the djinn is furious. To calm him down, Nahri must accompany him to the City of Brass. The City of Brass is hidden in the middle of the desert, completely camouflaged—good luck finding it, even with Google Maps.

Nahri and Dara (the djinn) head eastward, bickering along the way. They quarrel, make up, and repeatedly sabotage their own journey—Nahri is particularly adept at this. They also face numerous threats trying to devour them. This adventure is framed by Eastern mythology and folklore, offering an unusual flavor to readers accustomed to Western-style fantasy. However, some creatures from Arabic lore appear almost laughably fairy-tale-like, such as the twelve-eyed, gluttonous giant pigeon (imagine how much stew you could make from that!).

Fairy-tale elements are fine within their own context, like in the Arabian Nights, but it’s disappointing when a story that starts as a fantasy devolves into a children’s tale. This uncomfortable feeling is compounded when characters magically conjure food and drink out of thin air, like in Harry Potter, including quality alcohol that they then get drunk on. Such things can make a story feel increasingly cheesy. S. A. Chakraborty’s City of Brass is no exception.

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Monstress, Vol. 1: Awakening by Marjorie Liu & Sana Takeda – Comic Book Review

Monstress, Vol. 1: Awakening by Marjorie Liu & Sana Takeda - Comic Book Cover

In Marjorie Liu & Sana Takeda’s Monstress comic series, a 17-year-old girl explores her own past after a devastating war waged by humans against the Arcanics, who are roughly similar to humans. Roughly. This usually leads to bloodshed. Especially since many Arcanics possess animal characteristics, such as fox tails and ears, wings, or goat heads on their necks. (So it might easily happen that you yourself would strike first and ask questions later if you encounter one in a rougher neighborhood.)

Fortunately, Maika Halfwolf belongs to the more striking Arcanics. And not only has she been sold into slavery, but an ancient entity resides within her, seeking to take control over her. So, Maika has plenty to do and problems to solve as she embarks on a Kill Bill-esque revenge spree against her enemies, while Monstress – Volume 1: Awakening touches on themes such as genocide, reckless lust for power, or humanity in an inhuman world.

But what can be said about a comic that appeals to both amputation fetishists and cat lovers? Perhaps that it’s beautiful? Yes. Monstress, Vol. 1: Awakening is beautiful, occasionally hauntingly erotic, with some panels that resemble detailed, baroque paintings created seemingly just for the joy of drawing. And you haven’t seen characters exuding such ethereal beauty in a comic before. Compared to them, even the equally beautiful characters of Locke & Key look like simple gnomes.

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Who Fears Death by Nnedi Okorafor – Book Review

Nnedi Okorafor: Who Fears Death – Book Cover

Africa in an imagined future apocalypse. The why and how of the apocalypse is not explained, and Okorafor doesn’t delve into its impact on the present, just a few scattered half-sentences and done. But you feel like there’s no need for more; this gives just the right amount of mystery to the book titled Who Fears Death. However, the daily life of the black continent, from tribal hatred to superstitions and child soldiers to the ritual mutilation of women, is just like what you see in the media today.

This picture is complemented by magic, which fortunately is not the Harry Potter kind of spells (Curriculum Vitae, etc.) and the world of childish waving of wands, but rather a well-functioning nature magic within its own framework.

After a promising and magical start, a few chapters into Who Fears Death, the text slows down, everything becomes more insignificant, and it starts to stagnate. There’s a very thin main plot, and Nnedi Okorafor stretches it out with all sorts of childish conflicts, resentments, and sulks. Although the blurb says this is the author’s first novel for adults, it seems more like a slightly overthought young adult novel. Events trickle slowly, neither too interesting nor too boring, but they have little to do with the main storyline, often feeling unnecessary.

Black people shouldn’t feel like a curse is upon them, not now, not in an imagined future post-apocalyptic world, that’s the main message of Who Fears Death. Plus, transcendent femininity (ha-ha) can work wonders if it’s given enough sacrifice. Unfortunately, it won’t work without it. However, these lessons are wrapped in a lot of unnecessary text. (And why the “ha-ha”? Well, because you can put transcendent femininity on your hat while developed countries export weapons instead of knowledge to the black continent… oh, and while the residents there routinely pepper each other with Kalashnikovs and slice each other up with machetes.

And despite Okorafor’s text being imbued with a commendable level of concern for present-day Africa, you still feel like the author will accomplish much less than intended. And the long and drawn-out spiritual wanderings in Who Fears Death only manage to culminate in a feeble, philosophical conclusion.

7/10

Who Fears Death (Who Fears Death #1) by Nnedi Okorafor
386 pages, Hardcover
Published in 2010 by DAW Hardcover

The Nine by Tracy Townsend – Book Review

The Nine by Tracy Townsend - Book Review Cover

Finally, a fantasy where there is no magic. In Tracy Townsend’s book “The Nine,” instead, there is a bit of mystique and a unique premise: a book that writes itself. At least seemingly. Because who else could be the author of such a work in a world where science and religion have merged, where temples have become bastions of knowledge, and where logarithmic equations adorn the walls instead of Stations? Probably none other than the Lord Himself. At least presumably.

You know that old Jewish legend that says the fate of the world rests on the shoulders of thirty-six righteous people? Well, it seems that in Lucy Townsend’s novel “The Nine,” they have been reduced to nine. The mysterious author of the book writes their fate on its pages. And of course, there are those who want to defy God’s plans, even if it’s pretty clear from the start that planning such things usually only causes trouble for oneself.

At first, you might think that the setting of “The Nine” is a twisted, slightly steampunk version of our world. (Although, truth be told, it wouldn’t hurt our world if priests focused on science instead of committing sexual abuses.) But then it turns out to be a parallel world, because there are two other races besides humans. The tree people, okay, they’re passable with a bit of fertilizer. But the others, the aigamuxa, are the book’s biggest, laughable blunders. They wear their eyes on their FEET, and if they want to LOOK, they have to stand on their hands. From an evolutionary standpoint, it would be more useful if they peeked out from their own butt cracks.

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V for Vendetta by Alan Moore – Comic Book Review

V for Vendetta by Alan Moore - Comic Book Cover

The England of the 1980s wasn’t exactly a cheerful place (hello, Mrs. Thatcher). But Alan Moore anticipated that it will be even less cheerful in the future — although in hindsight, the nightmare vision of complete fascism seems a bit exaggerated. Anyway, the main message of “V for Vendetta,” which essentially says, “Fascism is bad, mmkay?” remains relevant forever. However, the other essential part of the message, which claims, “Anarchy is good, mmkay?” not so much.

V, the vengeance-seeking vigilante with a Guy Fawkes mask, sets out to dismantle the system like a crazy kid smashing a snowball, increasing your satisfaction with the repugnant demise of the dictatorship’s revolting figures in the opening chapters. For a while. Then you start to worry that okay, okay, but this is a bit one-dimensional, when the detective subplot intensifies and the mystery factor briefly elevates the whole thing, and you REALLY start to wonder who this immensely theatrical character behind the mask really is:

A mad genius, a master strategist, a bulletproof martial artist, and the luckiest guy alive, who’s good at EVERYTHING? Untouchable by anyone? Yes. And that’s precisely what diminishes the enjoyment of “V for Vendetta.” The many evil bastards are no match for V. The outcome of the game cannot be in doubt.

In the final third of the comic, as V’s master plan reaches its climax, and you observe the machinations of the insignificant, petty side characters, you might start to grow weary of the whole shebang. Especially when you realize that they’re all chess pieces on V’s board. Sometimes, unfortunately, you can’t even distinguish one from another due to the blurred, faded drawings. These drawings, however, provide an excellent BACKGROUND for the dark, gray, oppressive England, where radioactive ash falls from the sky, and Nazi propaganda blares from the speakers.

Regarding Detective Finch’s case, the grand plan stretches the bounds of credibility, as it’s highly unlikely for a drugged, deranged individual to stumble exactly where you cleverly calculated. Likewise, it’s highly debatable whether the most suitable person for the task is the one you’ve prepared for it.

According to Alan Moore’s philosophy, there are two types of anarchy: destructive, which breaks down the undeserving system, and constructive, which ideally follows afterward — during which people take control of their destiny. Now that’s something you really wouldn’t want to bet heavily on. It is highly likely, however, that these upstanding citizens, in the midst of constructive anarchy, would trample over each other’s heels to rally under the banner of the first nauseating figure promising them a “brighter future”.

6.5/10

V for Vendetta by Alan Moore & David Lloyd (Illustrator)
296 pages, Hardcover
Published in 2005 by Vertigo

Attack on Titan – Series Review

You have no idea what anime is? Neither did I, really. (It’s a cartoon, basically.) But Little EM nagged me for a whole year—well, if you can call open and shameless blackmail nagging—until I had to give in. “Attack on Titan is the best anime! Everyone’s watching Attack on Titan!” claimed Little EM. Maybe so, although the real question is how long they’re watching. If you want what’s best for yourself…

How does the series start anyway? It starts off damn well. Humanity has been living behind enormous walls for a hundred years. Outside the walls, there are naked, androgynous, and horribly stupid giants who hunger for human flesh. It’s like zombies, only bigger than apartment buildings. In the first episode, the giants break through the wall. After watching it, you’ll probably just gawk and say, “I’ve never seen a stronger series opener, not even Lost or The Shield, compare to this.”

Attack on Titan - TV Series - Season 1

Unfortunately, it’s all downhill from there. It feels like the creators locked a bunch of twelve-year-olds in a room, had them compete to come up with the dumbest idea, and the winner’s idea got passed along. There’s no sense to the story; it’s like they’re always trying to make something big happen, and as quickly as possible. The first two seasons could have easily explored how humanity recovers from the initial shock, how they slowly gear up for an unequal fight against the almost unbeatable enemy. Instead, they throw in two twists, right at the beginning (the first being the protagonist’s, uh, transformation, and the other involving the giant girl), which completely undermine the otherwise strong premise. And don’t even get me started on the Abnormals, special giants with unique abilities. Armor, teleportation, who knows what else. All these elements successfully reduce the series to a stupid fairy tale.

And believe it or not, that’s the lesser issue. The bigger problem is that the creators of Attack on Titan are incapable of writing sensible dialogue. All the conversations are garbled, pompous repetitions. Plus, most of the characters, whether necessary or not, SCREAM AT THE TOP OF THEIR LUNGS. Especially Eren, the protagonist, who can ONLY COMMUNICATE BY SCREAMING. So, if his little buddies in the Scout Regiment disagree with him, they don’t politely ask,

“Hey, what the frakkin’ hell are you doin’, chimmy-chummy?”

Instead, they SHOUT in his face, “You’re preparing for the downfall of humanity with your actions. Admit that you’re an enemy of humanity!” And so on. This compulsive grandiloquence renders every conversation completely unbelievable and ridiculous.

But the childishness and thoughtlessness extend to every other aspect of the series as well. Whenever the characters find themselves in a crisis (which happens quite a few times), with about 10 seconds to avert the crisis, you can bet 500 yen against the armored giant’s left testicle that they’ll spend AT LEAST 10 minutes lamenting, philosophizing, or struggling with themselves over what to do—while you angrily pound the armrest of your chair in front of the TV and start SHOUTING yourself: “Your time’s up, you miserable idiots!”

At least one recruit participating in military training has a HYSTERICAL BREAKDOWN due to the bleak future ahead, and a third of the episode is spent with the others comforting them. Meanwhile, in sharp contrast, and only incidentally, it turns out that due to overcrowding behind the walls, 250,000(!) civilians were driven out to fight against the giants—to reduce the population inside. The brilliant plan was a success. The giants ate them all. Problem solved. It couldn’t have been easy to convince these 250,000 civilians to join the action; they were probably all forcibly pushed out the gate and weapons were thrown after them at the end, to prevent any recklessness inside. Or if not, they all were probably EASILY INFLUENCED retirees.

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