The Thousand Eyes by A.K. Larkwood – Book Review

The Thousand Eyes by A.K. Larkwood – Book Cover

A.K. Larkwood’s The Thousand Eyes has one big flaw: it marks the end of the story. With this second book, Larkwood wraps up the Serpent Gates series. Other authors might fall to their knees, thanking the heavens for such a unique and brilliant concept, stretching the series across at least five books, knowing this could be the magnum opus of their career. After all, who can guarantee they’ll come up with anything even close to this good again?

The Thousand Eyes Hisses Ominously

Orc girls in love, crazed death-worshipping cults, divine incarnations roaming the earth, and countless worlds you can literally sail between through the Serpent Gates. The setup is monumental. But where Larkwood really shines is in her depiction of gods. In The Unspoken Name, her debut novel, she introduced three deities, any one of which would elevate any fantasy novel.

A goddess of serpents, shattered into a thousand pieces scattered throughout the universe; a terrifying dragon, banished to the cold of space, burning with eternal murderous rage; or an all-knowing entity that kurking in the mysterious depths of a mountain, forever hungry for human sacrifice. These gods create a fantastic foundation for Larkwood’s series.

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The Ruin of Kings by Jenn Lyons – Book Review

The Ruin of Kings by Jenn Lyons – Book Cover

Exciting Opening with a Talking Dragon

Jenn Lyons’ book The Ruin of Kings begins with an exciting premise: we have a hero who isn’t going to save the world, but rather tear it apart like a kid with a piñata. At least, if the prophecies are to be believed. But let’s not get ahead of ourselves; if we’re counting correctly, this won’t happen until about 2100 pages later. Assuming the next two volumes turn out to be similarly hefty bricks. (Yep, exactly that.)

You’ll notice from the very first pages that the story in The Ruin of Kings is densely woven, as is typical of high fantasy, with an incredibly detailed background world. Almost every page includes some integral piece of background information seamlessly integrated into the text. The story is teeming with gods, mages, demons, and dragons, but fortunately, Jenn Lyons’ writing doesn’t suffer from any excessive magical antics. Magic is barely used, and the author’s commendable restraint ensures that the result doesn’t come off as ridiculous.

Oh, and there’s a talking dragon too. Yes, those don’t always turn out well. Somehow, though, it doesn’t come across as a major issue here.

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Monstress, Vol. 1: Awakening by Marjorie Liu & Sana Takeda – Comic Book Review

Monstress, Vol. 1: Awakening by Marjorie Liu & Sana Takeda - Comic Book Cover

In Marjorie Liu & Sana Takeda’s Monstress comic series, a 17-year-old girl explores her own past after a devastating war waged by humans against the Arcanics, who are roughly similar to humans. Roughly. This usually leads to bloodshed. Especially since many Arcanics possess animal characteristics, such as fox tails and ears, wings, or goat heads on their necks. (So it might easily happen that you yourself would strike first and ask questions later if you encounter one in a rougher neighborhood.)

Fortunately, Maika Halfwolf belongs to the more striking Arcanics. And not only has she been sold into slavery, but an ancient entity resides within her, seeking to take control over her. So, Maika has plenty to do and problems to solve as she embarks on a Kill Bill-esque revenge spree against her enemies, while Monstress – Volume 1: Awakening touches on themes such as genocide, reckless lust for power, or humanity in an inhuman world.

But what can be said about a comic that appeals to both amputation fetishists and cat lovers? Perhaps that it’s beautiful? Yes. Monstress, Vol. 1: Awakening is beautiful, occasionally hauntingly erotic, with some panels that resemble detailed, baroque paintings created seemingly just for the joy of drawing. And you haven’t seen characters exuding such ethereal beauty in a comic before. Compared to them, even the equally beautiful characters of Locke & Key look like simple gnomes.

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Six of Crows by Leigh Bardugo – Book Review

Six of Crows by Leigh Bardugo - Book cover

Could Six of Crows be both a fantasy and a heist novel? Yup! The toughest guy in the docks gets hired for a mission that spans across countries. The target? A scientist whose invention boosts magic users’ powers exponentially—only to burn them out just as fast. Sounds… not ideal.

Assemble the Crew

The first part of Six of Crows is all about putting the team together. And this is where Bardugo’s novel really shines. The characters are unique and memorable—hey there, Kaz, Nina, and Ghost! And the setting, Ketterdam’s slums, feels like a twisted version of an old Dutch city that might still exist today. (Limburg maybe? Or Utrecht? Can’t say for sure.)

Wait, They’re All Teenagers?

Now, here’s where things get a little weird: all the main characters are teenagers. To pull in the YA crowd? Probably. Or maybe I just hadn’t realized I was reading a YA fantasy until now. (Entirely possible.) But Bardugo’s plan doesn’t really work, because the human brain, that lovely self-correcting machine, just automatically bumps their ages up past 20. Because, let’s be honest, it’s impossible to believe that a bunch of 15–17-year-olds could be this professional, this good, at so many things.

Stir Crazy! (Jailhouse Nonsense)

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The Traitor God by Cameron Johnston – Book Review

The Traitor God by Cameron Johnston - Book Cover

The protagonist of Traitor God, the mage Edrin Walker, returns to his hometown of Setharis after 10 years of exile to avenge the death of his best—and only (!)—friend. It’s fair to say Setharis doesn’t exactly welcome him back with open arms. After all, he did kill a god there. Or so people say. He doesn’t remember doing it. Then again, you’d probably claim the same thing in his shoes, wouldn’t you?

Cameron Johnston’s debut novel features an unusual hero, a unique magic system, and a genre experiment that’s anything but conventional: a blend of dark fantasy, detective noir, and horror-thriller elements.

Edrin Walker is NOT Your Friend

Edrin Walker is the walking embodiment of self-destruction. He’s a drunk, a rule-breaker, and a foul-mouthed, unpleasant jerk who despises himself far more than he could ever despise anyone else. Yet, it quickly becomes clear that Edrin possesses what is arguably the coolest magical ability around. And yet… maybe not.

Being able to peek into other people’s minds? That’s handy, especially if you want to insult them with flair. But invading someone’s mind? That’s a whole other level. Edrin is a telepath who can take complete control over others’ minds. Unfortunately, Setharis has a bit of a history with mind-mages. So, here’s the general consensus:

#1. Blowing someone to bits or peeling their skin off with magic? Fine.
#2. Turning people into mindless puppets? Absolutely not fine.

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