Six of Crows by Leigh Bardugo – Book Review

Six of Crows by Leigh Bardugo - Book cover

Could Six of Crows be both a fantasy and a heist novel? Yup! The toughest guy in the docks gets hired for a mission that spans across countries. The target? A scientist whose invention boosts magic users’ powers exponentially—only to burn them out just as fast. Sounds… not ideal.

Assemble the Crew

The first part of Six of Crows is all about putting the team together. And this is where Bardugo’s novel really shines. The characters are unique and memorable—hey there, Kaz, Nina, and Ghost! And the setting, Ketterdam’s slums, feels like a twisted version of an old Dutch city that might still exist today. (Limburg maybe? Or Utrecht? Can’t say for sure.)

Wait, They’re All Teenagers?

Now, here’s where things get a little weird: all the main characters are teenagers. To pull in the YA crowd? Probably. Or maybe I just hadn’t realized I was reading a YA fantasy until now. (Entirely possible.) But Bardugo’s plan doesn’t really work, because the human brain, that lovely self-correcting machine, just automatically bumps their ages up past 20. Because, let’s be honest, it’s impossible to believe that a bunch of 15–17-year-olds could be this professional, this good, at so many things.

Stir Crazy! (Jailhouse Nonsense)

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The Traitor God by Cameron Johnston – Book Review

The Traitor God by Cameron Johnston - Book Cover

The protagonist of Traitor God, the mage Edrin Walker, returns to his hometown of Setharis after 10 years of exile to avenge the death of his best—and only (!)—friend. It’s fair to say Setharis doesn’t exactly welcome him back with open arms. After all, he did kill a god there. Or so people say. He doesn’t remember doing it. Then again, you’d probably claim the same thing in his shoes, wouldn’t you?

Cameron Johnston’s debut novel features an unusual hero, a unique magic system, and a genre experiment that’s anything but conventional: a blend of dark fantasy, detective noir, and horror-thriller elements.

Edrin Walker is NOT Your Friend

Edrin Walker is the walking embodiment of self-destruction. He’s a drunk, a rule-breaker, and a foul-mouthed, unpleasant jerk who despises himself far more than he could ever despise anyone else. Yet, it quickly becomes clear that Edrin possesses what is arguably the coolest magical ability around. And yet… maybe not.

Being able to peek into other people’s minds? That’s handy, especially if you want to insult them with flair. But invading someone’s mind? That’s a whole other level. Edrin is a telepath who can take complete control over others’ minds. Unfortunately, Setharis has a bit of a history with mind-mages. So, here’s the general consensus:

#1. Blowing someone to bits or peeling their skin off with magic? Fine.
#2. Turning people into mindless puppets? Absolutely not fine.

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The Fifth to Die by J.D. Barker – Book Review

The Fifth to Die (4MK Thriller #2) by J.D. Barker book review

If you were a serial killer, you definitely wouldn’t complicate your life with as many twists and turns as Ansom Bishop, the mysterious villain in The Fifth to Die. You wouldn’t plan such a tight timeline, nor would you keep your schemes so tightly packed with cursed details… Only to end up constantly checking your watch to make sure you’re not falling behind on your own plot.

And all this while, of course, you’re still a fugitive from the previous book’s crimes. I’m pretty sure you wouldn’t be keeping a diary, only for half the police force and the FBI (who you kindly send it to) to feast on it and gather USEFUL intel to use against you. But, then again, a seasoned serial killer probably knows best…

The Fifth to Die: Overwritten and Overcomplicated

In short, Barker’s book is overloaded with too many complications, too much contrived plotting, and unbelievable precise twists that are calculated down to the last centimeter, thanks to which Bishop, somehow, always stays several steps ahead of his pursuers.

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Locke ​& Key Master Edition 1. by Joe Hill · Gabriel Rodriguez – Comic Book Review

Locke ​& Key Master Edition 1. (Locke & Key 1-2.) by Joe Hill · Gabriel Rodriguez

The Lockes and Keys: A Dangerous Combination

After the tragic death of her husband, Nina Locke moves back to her late spouse’s childhood home, Keyhouse, in Lovecraft, Massachusetts, along with her three children. However, as it turns out, the protagonists of Joe Hill and Gabriel Rodriguez’s Locke & Key couldn’t have chosen a worse place to start over. (And let’s be honest, even the town’s name isn’t exactly promising.)

Keyhouse is an incredibly dangerous place. The members of the Locke family share a supernatural connection with the house, which harbors countless secrets. Scattered around the house—or carefully hidden—are various keys that unlock doors leading to unexpected destinations. Some open physical spaces (think something mundane, like our dear Aunt Maggie’s pantry), while others provide access to far more extraordinary places—like inside someone’s BRAIN. There’s even a key that separates your soul from your body.

But with these keys, the Locke kids could also accidentally summon creatures straight from hell if they’re not careful.

So, yeah, best to handle these keys with care!

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